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WorldAtlas

WorldAtlas evaluates generative world models along a graded capability hierarchy—from perception and persistent scene modeling through manipulation, dynamics, and closed-loop interaction—rather than by surface fidelity alone.

World models are often judged by the visual plausibility of their outputs, a criterion that can obscure sharp differences in underlying capability. A more informative view arranges these capabilities along a graded hierarchy:

  • Perception — recovering information already present in an observation
  • Modeling — maintaining a persistent internal state beyond any single frame
  • Manipulation — transforming that state under an explicit constraint
  • Dynamics — propagating state through time under physical and causal law
  • Interaction — producing action-conditioned, counterfactually valid rollouts

Competence at one level does not entail competence at the levels above it.

WorldAtlas evaluates models against this gradient rather than against surface fidelity alone: its suites and metrics are designed to identify which level of capability a given system actually exhibits, from perception and scene modeling through physically consistent dynamics and closed-loop interaction. The repository mirrors this separation of concerns, with evaluation logic, adapter contracts, third-party checkouts, and cached checkpoints organized to evolve independently.

Install, data layout, and worldatlas CLI: Getting Started. For the formal benchmark framing and task decomposition, start with the Benchmark Overview. The rest of the documentation set is organized as follows: